TECH

Digital literacy

Digital literacy is the knowledge, skills, and behaviors used in a broad range of digital devices such as smartphones, tablets, laptops and desktop PCs, all of which are seen as a network rather than computing devices. Digital literacy initially focused on digital skills and stand-alone computers, but the focus has shifted from stand-alone to network devices.

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EveryoneOn

EveryoneOn is a national non-profit organization working to eliminate the digital divide through partnerships with the technology industry, content creators, libraries and other organizations to deliver free and affordable technology and training to all Americans.

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No Child Left Unplugged

No Child Left Unplugged (NOCU) was a San Francisco based non-profit organization founded by Corey Linehan with the purpose of teaching technology skills at economically challenged schools as well as providing computers for such schools.

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Rural Internet

Rural Internet is the access to the Internet from rural areas (also referred to as “the country” or “countryside”), which are settled places outside towns and cities. Inhabitants live in villages, hamlets, on farms and in other isolated houses. Mountains and other terrain can impede rural Internet access.

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Infopoverty

Infopoverty is the name given to the Programme and the World Conference started in 2001, in the ambit of the United Nations, aimed to fight poverty towards the application of ICT, Information and Communication Technologies. The term has been coined in 1998 by Arch. Pierpaolo Saporito, Founder and President of OCCAM, Observatory for Cultural and Audiovisual Communication.

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Point set registration

In computer vision and pattern recognition, point set registration, also known as point matching, is the process of finding a spatial transformation that aligns two point sets. The purpose of finding such a transformation includes merging multiple data sets into a globally consistent model, and mapping a new measurement to a known data set to identify features or to estimate ...

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Underwater robotics

Underwater robotics is a branch of robotics. Underwater robots can be autonomous, or they can be remotely operated. This is an emerging science, which has become more popular with evolving technology. There are many applications of underwater robotics such as scientific exploration, military, use, and hobbies. Besides capability of swimming an underwater robot also has multi DOF manipulators and end ...

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Artificial brain

Artificial brain (or artificial mind) is a term commonly used in the media to describe research that aims to develop software and hardware with cognitive abilities similar to those of the animal or human brain. Research investigating “artificial brains” and brain emulation plays three important roles in science:

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Laboratory automation

Laboratory automation is a multi-disciplinary strategy to research, develop, optimize and capitalize on technologies in the laboratory that enable new and improved processes. Laboratory automation professionals are academic, commercial and government researchers, scientists and engineers who conduct research and develop new technologies to increase productivity, elevate experimental data quality, reduce lab process cycle times, or enable experimentation that otherwise would ...

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IOIO

IOIO (pronounced yo-yo) is a series of open source PIC microcontroller-based boards that allow Android mobile applications to interact with external electronics. The device was invented by Ytai Ben-Tsvi in 2011, and was first manufactured by SparkFun Electronics. The name “IOIO” is inspired by the function of the device, which enables applications to receive external input (“I”) and produce external ...

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